learn by mistakes
Tomes of terraMUD
terraMUD Main Site
newbies guide
fight for your life - size is not a measure of courage
Magical Parchments
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places to go

This list is not arranged in any order other than the release order. Most areas have something for all level players.

Mucka loves to explore, but does so carefully

All players will have their favourite places in which to wait for monsters to kill; when you get to higher levels, you will also be able to kill some of the permanent monsters.

  • St. Joes Campus including quads, Levels 2,3,4,5,7,8, Music Centre, Chapel, Pool, Terrace Shoppe.
  • The Arena (re-purposed Campbell Centre) for jousts and battles
  • Tennyson Playing Fields (Stg 1 & 2)
  • Maroon Outdoor Ed Centre (Stg 1 & 2)
  • Victoria Park Badlands (Stg 1)
  • The Hippy Commune (Art block and surrounds)
  • The Water Street Sewers
  • The Rogue Centre (St. Joes level 7)
  • Alliance Centre (Mt. Sion)
  • Br. J. S. Campbell Memorial Home for Incurable Zombies (and Ghouls) in the Old Brothers House
  • The Studies Office
  • Waterford Place

Areas planned but not yet released include:

  • Open Air Country Markets (Stage 3 tennyson)
  • Stage 2 of Victoria Park
  • Waterford Place (stage 2 currently being built and 3)
  • Mage HQ atop College Hall
  • Maroon (stage 3)

Building is sandwiched between a full time job, trying for a real life and the need for sleep - wonko is working as fast as his imagination allows (which is not real fast I know).

Thre are NO old-mud (standard download) areas left, sorry. St. Joes related areas are being built and released and form the basis of the movement to something more original.

^top
©w2k+3,4,5,6,7,8,22 :)

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