These spells assist with the detection of monsters and protect
against any damage they do.
Light
This spell allows the caster to be able to see through the darkness.
MP Cost: 5
Know-Aura
This spell allows the recipient of the spell to gain the knowledge
of the alignment of targets they look at.
MP Cost: 6
Bless
This spell ensures the target hits the enemy with more ease.
MP Cost: 10
Protection
This spell lowers the target's armor class, making them able to take
more hits.
MP Cost: 10
Invisiblity
This spell allows the target to move undetected in front of most
aggravated monsters, though some may be able to detect and attack.
MP Cost: 15
Levitate
This spell allows the target to levitate over pit traps and climb well.
MP Cost: 10
Resist-fire
This spell reduces the damage taken by a breathe-fire attack.
MP Cost: 12
Resist-Magic
This spell allows the target to withstand more damage from magic
attacks.
Mp Cost: 12
Resist-cold
This spell reduces the damage taken by a breathe-frost attack.
MP Cost: 12
Breathe-water
This spell allows the target to safely move around underwater without
drowning.
MP Cost: 12
Detect-invisible
Detect-invisible allows the target to see both invisible monsters
and exits.
MP Cost: 10
Detect-Magic
This spell allows the target to see whether an opponent uses uses magic, thus judging whether resist-magic should be used. It also allows the caster to the enchantment value on weapons and armor.
MP Cost: 10
Enchant
This spell allows a skilled mage to enchant armor or weapons, thus increasing the damage they do or can withstand. This spell may only be used four times a day.
MP Cost: 25
Stun
This spell ensures an target cannot move or attack for a certain amount of time depending on whether the target has resist-magic.
MP Cost: 10
Fear
This spell makes a monster that is susceptible to fleeing, more likely to do so.
MP Cost: 15
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