More Percussion
Adding Cymbals

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There are lots of ways to add cymbal (or hats) to a sequence. I chose the PSIDrum as it contains not just drum samples but also other percussion instruments as well.

Within the doof pattern, we need to add another track - this will allow me to play other sounds at the same time as sounds are playing (like layering). To add a track in an existing pattern, right-click on the pattern editor desktop and select the add track option:

creaete a new track

The first track we created was named track 0, so the new track will be track 1. In it, we can define a pattern that is to be played at the same time track 0 is being played:

fill out the cymbols in the new track

In the example above, I have added triggers inbetween my doofs, and chosen samples 19 and 12 (both satisfactory tish -like sounds). As I added these triggers, Buzz plays them in real time. You will notice I have also added volume parameters which tweak the cyms making some softer than others.

You may have noticed that the number system used in Buzz is a little different to that which you are used to. All parameter values are entered in Hexadecimal - a base 16 number system. Below is a decimal-hexadecimal comparison grid:

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9
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12
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29
Decimal
1
2
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A
B
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D
E
F
10
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18
19
1A
1B
1C
1D
Hex

Hexadecimal is confusing at first, but there is a definite pattern to the symbols used in it.

Go forward if you want to add effects to your current song....

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