Minefield
So, after designing components, I have begun placing them in-situ; the effect is to create a gridded area that contains core samples you can click on to shift out of the way, each shaft contains 12 mineralisation readings:
The exploration field spreads over 20 x 25 bore holes, grouped in bunches of 5×5 to make a grid reference scheme that can be used to record data in the field:
Punching holes in the landscape is fairly simple, and fitting caps is important so cybernauts do not fall through into the underworld (a bewildering experience even for me). It took a while to get the cap texture to wrap around the cap geometry acceptably so it blends seamlessly into the surrounding dirt, and also including a topsoil layer before the first core plug took me an age – the lighting model in-world differs from the modelling program (Wings 3D) so I am learning the manual adjusts necessary to make themĀ inter-operable.
I have also begun to establish the exploration campsite (“Explorers rest”) which will contain some information about the exploration process, and have allocated space closer to ground zero for a resource district so that cybernauts can learn about mining science as part of the world experience.
Tags: bore holes, miners rest