Showcase…
So I have begun dividing up the bunker space, and decided we needed display cases for the two current exhibits (sorry, i see the bunker as more of a museum, with other venues handling most of the hands-on activities.
Having already made a “bright spark”, it seemed natural to use as a symbol of the energy sources wing, so built a box, places some letters, and a couple of layers of spark – made one a lightsource, flickering like sparks of white, faced it with glass and …
…we have an energy showcase. It has some depth, so we can put other things in there also, is backed so it is separate from the display space behind and I think it looks pretty zappy.
I am also using my “rustbot” avatar lately – I like the dis-embodied old but still functional look of that avatar, although my analyst would probably have something to say on that front.
Next to the “water and waste” showcase – a rubbish bin – pink to make it kitsch, a fountain animated texture at the back of the showcase to look like running water – a tap (one I made earlier) and I thought a drip also would look cool:
…so I fired up Wings3D, started with a cylinder, squashed it flat, pulled one edge facet sharp, bluntened the opposite facets slightly, rounded it off, coloured it blue, reduced it’s opacity to 50% and I now have a drip. I animate the drip using a cyclic animation – it leaves the tap, drops through the floor, jumps back to the tap and repeats – looks pretty neat actually. Glass front and we are done, except for a soft, throbbing blue glow of backlight.
Once I was happy, I began showing them off to slow members of the family who did not run away fast enough – she who must be obeyed asked … “how do you get into the lower gallery behind the showcase?” … bugger me, forgot doors.
I sluiced everything away from the existing up staircase, faced the now exposed edges neatly and presto, problem solved – both upper and lower galleries can now be accessed – let the subdivision begin
Walking around this facility, I wonder if Architects have this much fun – imaging a space then making it?