Infrastructure

Main habitation/industrial zone now done, it is time for detailingplan

The Mining Science Centre will house instructions on how to mine, costs/benefits, social and ethical issues around mining, and is adjacent to the world connect point (ground Zero)minscienceI built a power station, mightily influenced by an iconic English one (Battersea Powerstation) and rather naughtily had a pink plastic pig floating above it whilst I built it (thank you Pink Floyd for the inspiration, and the soundtrack to this build). I have added some “smoke” from a couple of the stacks, will have to check with the client to see if it is “green enough” of whether I am allowed to make it dark and nasty.powerstationThe refinery beat me for a while, until I realised I had NO IDEA what one looked like – thank you interweb, it seems they come in all sorts of shapes, flavours (all dirty) – I decided on steel, colourbond and stacks with louvers in what in the end is an “L” shaped factory.refineryThe ECO HUT lives on a mountain, pristine and overlooking the industrial complexes below – we will look at rehablitation, ecosystem assessment, environmental impact statements and other things mining companies do before during and after the mining.ecohutDetailing can now begin – we have display boards, stuff to play with (using the in-world browser), perhaps some machinema, lighting and sfx. I also have some strategic points for “discussion circles” as I think groups will want somewhere out of the sun to go and have a private chat.

Happy that the majority of the infrastructure is now complete – plenty of room for modelling pits that cybernauts will use to construct scale models of the ore body prior to demoing their solution for mining it. Potential for rich, embedded, connected, collaborative and aligned with the curriculum learnings abound.

No idea what anyone else thinks so far … *tap tap tap* is this thing on? What do you reckon?

Accommodating minors

So our cybernauts will enter Minex5 (or “Oresome World” … yeah, don’t ask) and learn a bit about geological scienceportal

They will meet, greet, investigate some mineralogy and geoscience the head off to learn about environmental consequences of miningmineralscienceQuite happy with this structure – modelled on the Maritime Museum in Sydney, it has a multi-level atrium and some funky spaces that will be kitted out with activity boards.ecohutThe “Eco Hut” is on a small range “One Tree Hill” overlooking the potential mineral bed, has a funky fan roof and is built around the one tree there.surveyfield

Then they undertake an aerial survey of a large area mineral bed, interpret the results and build models of what they have found. I have placed ultralights around (all that tiresome walking gets a bit monotonous over such a large area) – you can see the aerial survey above, sector markers and boreholes in place. I may have to add some grid markers to make sense of the space – the rez distances are a pain – objects phase in and out of existence because they are so far away – nothing I can do about that unfortunately – is an Activeworld “feature” apparently.

Quite happy with the weekend’s progress – lots more to do but shape and sense beginning to emerge.

Minefield

So, after designing components, I have begun placing them in-situ; the effect is to create a gridded area that contains core samples you can click on to shift out of the way, each shaft contains 12 mineralisation readings:

bore shaft, with workings exposed

bore shaft, with workings exposed

The exploration field spreads over 20 x 25 bore holes, grouped in bunches of 5×5 to make a grid reference scheme that can be used to record data in the field:

bore hole layout

bore hole layout

Punching holes in the landscape is fairly simple, and fitting caps is important so cybernauts do not fall through into the underworld (a bewildering experience even for me). It took a while to get the cap texture to wrap around the cap geometry acceptably so it blends seamlessly into the surrounding dirt, and also including a topsoil layer before the first core plug took me an age – the lighting model in-world differs from the modelling program (Wings 3D) so I am learning the manual adjusts necessary to make them inter-operable.

I have also begun to establish the exploration campsite (“Explorers rest”) which will contain some information about the exploration process, and have allocated space closer to ground zero for a resource district so that cybernauts can learn about mining science as part of the world experience.

Explorers Rest

Explorers Rest

Boring

modellingNow one activity cybernauts will have to complete is a collection of bore-samples, detecting mineralization according to depth. The need arose for a scenic object that performs the function of a bore-hole cap.

I fired up wings, experimented with scale to determine the appropriate size to fit an entire grid point, then sculpted a hole that tapered so it would join to a tube primitive I made earlier.

Testing their placement was fairly straight forward – with the scale correct, they move and position modularly, and it allows me to manage how they will manage taking readings at depth – I thought about sliding core samples with meta information that would slide out of the way to reveal a deeper sample.

boreHoles

If the movement is not “global” then it will appear to move ONLY to the cybernaut that clicks on it, meaning multiple students can work on the same spot at the same time without interfering with each other – an important consideration if there is a class worth in at a time.

boreDetailWorking out how to texture, colour and so on, then on to layout of the mineral bed; progress being made.

On a purely practical matter, vestiges of the sample are still visible when they are rolled out of the way, so students can still access the data stored in them (you can see the brown fragments still emergent from the shaft wall) .

I think this will work well – what do you think?

How green is my …

…so we are going to embed resources and activities about atmospheric science, and green house gas emissions, naturally I thought the most logical place to do this was inside a greenhouse.

Greenhouse Front Door

Greenhouse Front Door

I had a plateau set aside for this building, nestled nicely in the southern ranges on SciPrime. Rather than just build a rectangular thing, I decided on a few protuberances and sexy roof line, and I used a primitive texture (the default build texture as it happens is sort of greeny griddy stuff) with some transparency masking to give the illusion of reinforced glass panels (well, it looks like that to me at least).

Open Sesame...

Open Sesame...

I remembered a scripting trick that let me do nice rusting (the sciprime predominant theme is rust, just in case you are wondering) sliding doors – you click one, they both open because you tell each of them about each other.  After lab-rat testing with some in-world cybernauts, it appears they need to stay open for about 10 seconds before automatically shutting – that seems to work as a reasonable time to get through for even noobs.

I found the sound that was used for the original star trek door opening (a sic-fi woosh) and that is the sound made as the doors slide open (well, I thought it was cute at least).

some greenery

some greenery

I have not yet kitted out the interior as I am still awaiting the content from our science curriculum expert, but thought some irrigation/humidity would be a nice touch, so found some “rain” that moves, and a few cycads and ferns to give a primordial tropical feel – have yet to add garden beds, organic matter etc. but we will subdivide this space into a few project/display rooms.

You _may_ be able to see the tanks and pipes – completest me has devised a water and nutrient recyc system, tank farm and engine plant – I do not think the extra effort is wasted, I aim for reasonable (or at least partly believable architecture)

back door, plant, water and nutrient recyc

back door, plant, water and nutrient recyc

So we now have an upper terrace occupied by the atmospheric research centre, the terrace below will house the “Collaboratory”, the terrace below that will house the soon-to-be-relocated non-eco school. Underground this mountain range here is the science bunker, so we are beginning to get a science-themed compound.  Quite happy with the progress – amazing what can be done in the wee hours of the night.

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