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Data and Typecasting

Scalar data types
(single-valued variables)

General

Programmers in Pascal/Lazarus must decide WHAT information (or object) is needed in their programs and what TYPE it needs to be.

Each type of data consumes a different amount of MEMORY (ie. bytes)

A VARIABLE could be thought of as a container for information (=data). In designing a container (ie. type casting), we make decisions about what sorts of values can fit into the container. In addition, we place a uniquely identifyable NAME (=identifier) on the outside of the container. We use this name when we want to refer to the container, or it's contents.

Scalar data is single -valued data - that is, each scalar container is designed to store a single value - each time you place a value into a scalar container, you erase the previous contents of the container. We will consider compound data types a little later in the course.

VARIABLE DECLARATION:

A DECLARATION is a claim of memory - it sizes the memory and points to it with the nominated name:

eg: var total : integer;

This declaration, placed in the STORE of the project or process, claims 2 bytes of memory to be used as a container for positive or negative whole numbers. The container will be known as 'total'

note: at compile time, the compiler changes the name 'total' into a memory location (hex-segmented) in the object code version of the program.

VARIABLE ASSIGNMENT:

total := 45

This variable assignment places the integer value '45' in the container known as 'total'. Prior to the assignment, there was an UNKNOWN integer value there - WARNING: it is bad form to use containers without assigning them values because until you place a value there, you cannot be sure what is stored there (and could be in for a nasty surprise when you use it).

:= means takes on the value of (or recieves the value of)

answer := (25*45)-5;
sum := num1 + num2 + num3


Simple (scalar) Lazarus Data Types

BYTE

    a whole number in the range 0 --> 255 (or in hex $00 --> $FF), use 1 byte of RAM each

INTEGER

    a whole number (either + or -) in the range -32768 --> 32767 ($0000 ---> $FFFF in hex), use 2 bytes of RAM each. Numbers represented using two's compliment form.

SHORTINT

    whole numbers in the range -128 to 127, use 1 byte of RAM

LONGINT

    whole numbers in the range -2147483647 to 2147483647, uses 4 bytes of RAM

WORD

    a whole number in the range 0 to 65535, uses 2 bytes of RAM

CHAR

    a symbol ASCII symbol (usually in quotes eg. 'h') (or #27 meaning ASCII number 27), use 1 byte of RAM. note: 'gidday' is a sequence of 6 values of type char

BOOLEAN

    either true or false, uses 1 byte of RAM each

REAL

    numbers with a decimal place in range -10^38 --> 10^38 (eg -3.7E5), includes fractional quantities down to 10^-38, use 6 bytes of RAM each

SINGLE

    a number with fractional component, requires 4 bytes RAM, that has 7-8 signifigant digits

DOUBLE

    a number with fractional component, requires 8 bytes RAM, that has 15-16 signifigant digits

EXTENDED

    a number with fractional component, requires 10 bytes of RAM that has 19-20 signifigant digits

COMP

    a number with fractional component, requires 8 bytes of RAM that has 19-20 signifigant digits

POINTER

    memory addresses used to point to other variable spaces


Operating on simple types

UNARY operators require only ONE argument (eg -5, SQRT(x))

BINARY operators require TWO arguments (eg. 4/5, x MOD y)


ORDER CONVENTION:

UNARY OPS
MULTOPS (* / MOD, AND SHL etc)
ADDOPS (+ - or etc)
RELOPS (< > etc.)

Operating on Simple types(specifically)

BYTES

UNARY OPS: #, +/-, NOT, ODD, ABS, ORD, SUCC, PRED, SQR,
CHR, CHAR, SQRT, RANDOM, SIZEOF, INTEGER, INC

BINARY OPS: +, -, *, /, DIV, MOD OR, AND, XOR, SHL, SHR,
<=, >, >=, <;, =

NOTES: answer MUST always be in range of data type (0 --> 255) else a LOGICAL error will result (ie. program will report wrong answer as overflow from byte 'falls off')

CHARS

UNARY OPS: ^, BYTE, ORD, INTEGER, SUCC, PRED, UPCASE,
SIZEOF
BINARY OPS: >, <, =, <=, >=, <>

NOTES: answers to binary character expressions usually BOOLEAN (ie. TRUE or FALSE). All comparisons in character data are performed in ASCII (ie. 'a' < 'A')

BOOLEAN


UNARY OPS: NOT, BYTE, INTEGER, ORD, SUCC, PRED, CHAR,
SIZEOF
BINARY OPS: AND, OR, XOR, <, >, <>, >=, <=

NOTES: answers usually TRUE or FALSE. The VALUES TRUE and FALSE are NOT character or string data.

INTEGER


UNARY OPS: same as for BYTE with inclusion of +/-
BINARY OPS: same as for BYTE, with the addition of HI, LO, SWAP

NOTES: Answers to INTEGER expressions must return answers in the INTEGER range (ie. -32768 .. 32767) else either a RUNTIME error will result or the answer will be junk (again, either overflow from the container will "fall off" or we will exceed MAXINT and enter the negative domain). The HI, LO and SWAP are integer specific operations and rely on the integers internal representation.

Standard integers are represented with TWO BYTES

REAL


UNARY OPS: +/-, ABS, SQR, SQRT, TRUNC, ROUND, INT, FRAC,
LN, EXP, COS, SIN, ARCTAN, SIZEOF, RANDOM
BINARY OPS: +, -, *, /, <, >, <=, >=, <>

NOTES: problems with memory representations and rounding in calculations often lead to answers being a little inaccurate - therefore they are sparingly used in comparisons if both values are calculated. RUNTIME errors occur if the answers to real expressions fall outside the real range


Scalar Conversion Between Types(or Typecasting)


You can force compatible data into a new type by typecasting it

eg.

Var

c : char;
b : byte;
i : integer;
r : real;

Begin

c := #i;
b := ord(c);
r := i * 1.0;
i := integer(ord(c));
c := #(byte(trunc(r)));

Scalar Data in Lazarus
 

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